Designing a 3D animated edutainment video to enhance art & design in secondary schools (case study, Munkunyu secondary school, Kinyamaseke town council, Kasese district).

dc.contributor.authorRwakisinga, John
dc.date.accessioned2026-03-11T10:22:54Z
dc.date.issued2025-10
dc.descriptionA Dissertation Submitted to the School of Commercial Industrial Art and Design in Partial Fulfillment of the Requirements for the Award of the Master of Arts in Graphic Design Degree of Nkumba University
dc.description.abstractThis research explored the effectiveness of 3D animated video as a tool for enhancing Art and Design education at Munkunyu Secondary School in Kinyamaseke Town Council, Kasese District. The study investigated the development and design of a 3D animated video as an edutainment tool to improve engagement, understanding, and knowledge retention in secondary school art education. The study explored the design principles of effective educational animation, including visual storytelling, interactivity, and pedagogical alignment. The researcher examined the creation process of a 3D animated video covering specific art concepts and techniques; a case in point color theory. Furthermore, the research employed a mixed-method approach, incorporating both quantitative (pre- and post-tests, surveys) and qualitative (focus groups, interviews) data collection methods to evaluate the videos' impact on student learning, motivation, and attitudes towards art. The findings may provide valuable information into the efficacy of 3D animation in art education, informing best practices for design and implementation to optimize the learning experience for secondary school students. The study employed a structured animation pipeline, incorporating cultural aesthetics, to produce a 3D educational video aimed at simplifying complex artistic concepts for secondary school students. Key findings revealed that the 3D animation significantly improved student engagement, with both teachers and students recognizing its value in making abstract concepts more accessible. Respondents showed moderate familiarity with animation, they acknowledged the advantages of audiovisual elements in the learning process. Teachers favored the 3D cartoon characters, while students appreciated the narrative flow. However, the study also identified gaps in digital infrastructure, suggesting that better access to projectors and computers could further enhance the effectiveness of digital tools in the classroom. The research validated the importance of adopting modern educational technologies, such as 3D animations, to bridge gaps in traditional teaching methods and improve learning outcomes in art and design education.
dc.identifier.citationRwakisinga, J. (2025) Designing a 3D animated edutainment video to enhance art & design in secondary schools (case study, Munkunyu secondary school, Kinyamaseke town council, Kasese district), Nkumba University.
dc.identifier.urihttps://ir.nkumbauniversity.ac.ug/handle/123456789/219
dc.language.isoen
dc.publisherNkumba University
dc.subject3D animated video
dc.subjectArt and Design education
dc.subjectMunkunyu Secondary School
dc.subjectKinyamaseke Town Council
dc.titleDesigning a 3D animated edutainment video to enhance art & design in secondary schools (case study, Munkunyu secondary school, Kinyamaseke town council, Kasese district).
dc.typeThesis

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